The suppressor makes a weapon silent, meaning that shooting it will not cause nearby idle zekes to immediately get up from the sound. Most weapons can be upgraded to have a suppressor attached to them. This pattern applies to secondary weapons except the Double-Barreled Shotgun, Revolver, and Thumper GL. The Casull 6 Revolver (has only the first 13 levels).The Double-Barreled Shotgun (Dunali SxS).Tier 2 and Tier 3 Primary Weapons (except the Crossbow).This pattern applies to most weapons in the game: Thumper GL (has only the first 10 levels).Crossbow (has only the first 12 levels).Tier 1 Primary Weapons ( Scout Rifle, Compact SMG, and Shotgun).This pattern applies only to the following weapons: Only 3 patterns of level-up requirements for primaries and secondaries exist in this game. Until then, the progress bar will be showing the number of Experience Points and Credits (Yellow Coins) required to unlock the next level. Apart from Rat Packs, headshot kills add additional 2 XP to the regular amount of XP earned.Īll primary and secondary weapons in the game (except the Flare Gun) can be upgraded to the next level until they reach the level cap, at which point the progress bar will show the "Maxed Out" label. Listed below is a table for the amount of experience players can earn for killing an enemy with a weapon that can be leveled up. After the Horde Mode XL update (released on January 24, 2023) that redesigned the game's weapon system, they are purely cosmetic. The Thumper GL and the Flare Gun never get silenced.Īs the weapon is upgraded, custom models and skins become available for it. It is possible to take the silencer off from the weapon model and get different audio effects, but the effect will be purely cosmetic. When it happens, the weapon will become permanently silenced. The Crossbow, the Thumper Grenade Launcher, and the Casull 6 Revolver get their perks & slots at other levels levels differing from the common pattern for the rest of the weapons.Īt some point until level 6, a Silencer will become available for the weapon. The Unique perk slot usually gets unlocked at level 6, the 1st Common perk slot becomes available at level 8, and the 2nd Common slot - at level 10. Upgrading them to level 6 and further unlocks 3 perk slots and lets you buy perks that become available at that particular level for the given weapon. From level 1 to level 5, this usually allows you to unlock progressively better versions of the same weapon which must be bought using Supplies (also known as Credits and Yellow Coins). In the Co-op Campaign and Horde Mode, most primaries and secondaries can level up as long as all of the unlock requirements are met. In the case of heavy weapons, they are technically classified as Tier V, as shown by the five yellow bars.Ĭuriously, this leaves a gap within the tier system with Tier IV, which does not exist. Primary and secondary weapons can be classified as either Tier I, Tier II, and Tier III. Tier levels appear as white bars, with the number of bars that are filled white indicating their level number. Weapons are assigned a tier, with higher tiers generally performing better in combat than the previous tiers, though this is not always the case. Once used up, they are discarded and have to be replaced. Apart from having a limited amount of ammunition, heavy weapon ammo cannot be replenished either. What they make up in strength is compensated by their short life span. With the huge amounts of damage that they can deliver, they are usually reserved for use against large zeke swarms, although they are also used in occasion to kill very tough special zombies. Heavy weapons are some of the strongest weapons available. Secondaries are also a great stealth option given that the stock weapon most survivors are equipped with comes with a silencer. A select few secondaries can also act as a utility. Given that most secondaries pale in comparison to a primary, they will often be used as a fallback for when survivors run out of primary ammo or if primary ammo needs to be conserved. Secondary weapons are used mainly as a backup weapon. They typically have the most ammo carried and deliver plenty of damage for the most consistent and reliable performance in every situation. Primary weapons are what players will be using the most throughout the game. Each one fulfills different roles and the amount of time spent using each will vary throughout a game, whether you are hunting zekes or enemy survivors. The majority of the weapons found will fall into three main slots: primary, secondary, and heavy.
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